Rohan Blood Wars 2009

** New announcement on Rohan.ph **

Calling all warriors of Rohan! The Blood Wars have begun!

Take your vengeance to a whole new level and be the first Rohan Blood Wars Champion!


ROHAN BLOOD WARS 2009

I. Overview

The Blood War Regional is one the two portals to win the Rohan Blood Wars 2009 at the grandest stage of Philippine online gaming: Level Up! Live 2009. This tournament spans 8 areas throughout the country and will give aspiring guilds the chance to claim the title of Rohan’s first ever Blood Wars champion.

The Regional Grand Champion will go to LU! LIVE 2009 to face the winner of the second arm of Blood Wars, the Township Battle scoring representative.

II.Eligibility

Must be a Rohan Philippines player and a member of a specific team
Team members must have an existing Rohan account
Team members must be at least level 50
Team members must be on the same server
Teams and members should be part of the same guild
Participating teams must come up with a unique team name to identify them
Team members may be endorsed by a guild and adopt the guild’s name as their team name, but it is not a requirement
Level Up! Employees and their relatives up to the 2nd degree of affinity and consanguinity are disqualified from joining any stage of Rohan Blood Wars including the Grand Finals.

III.Schedules:

Regionals: (Exact venue address to follow)

PAMPANGA

Submission of line up: May 14, 2009
Tournament: May 23, 2009

BAGUIO
Submission of line up: May 25, 2009
Tournament: June 13, 2009

CEBU
Submission of line up: June 14, 2009
Tournament: June 20, 2009

DAVAO
Submission of line up: June 22, 2009
Tournament: July 12, 2009

BACOLOD 
Submission of line up: July 6, 2009
Tournament: July 18, 2009

BATANGAS 
Submission of line up: July 20, 2009
Tournament: August 1, 2009

MANILA
Submission of line up: August 3, 2009
Tournament: August 15, 2009

CAGAYAN DE ORO
Submission of line up: August 17, 2009
Tournament: August 29, 2009

Online Regional Finals

8 areas = 1 representative team each = 8 Teams

Eliminations

(Ported characters)

Area1 vs. Area2 = Semi-finalist1
Area3 vs. Area4 = Semi-finalist2

(Ported characters)

Area5 vs. Area6 = Semi-finalist3
Area7 vs. Area8 = Semis-finalist4

Semis

(Ported chars)

Semis1 vs Semis2 = Reionals1
Semis3 vs Semis4 = Regionals2

Finals

(Ported chars)

Reionals1 vs Regionals2 = Regional Champ = LU LIVE Rep

IV.TOURNAMENT MECHANICS – REGIONALS

1. How to Join:

A.Tournament Line-up rules

Teams must send their line-up at krieger@levelupgames.ph. You may download the registration form here.

* Tournament committee will only accept 8 teams.
* Characters, teams and/or pilots may join as many Regionals as they can as long they are their team  has not been declared a regional champion
* A regional champion team cannot join another Regional Tournament even on a different name.
* Characters/Team members of a declared regional champion team should not be included in any other teams.
* A character may only be part of one team per region
* Characters who have joined and lost a regional tournament may participate in other regional tournaments (not including the region in which they have already lost)
* Characters that choose to participate in other regional tournaments after losing may form a different team, or use the same team as long as no character in the team has been declared regional champion.
* Maximum of 5 pilots are allowed as long as the same registered username is used.
* Registration is on a first come first serve basis.

* The tournament committee (GMs) may accept more than 8 teams during the pre-registration phase, however only the first 8 teams who submitted online will be given priority. This will on a case to case basis.
* There will be a 30 minute grace period from the published starting time of the tournament for the first 8 pre-registered teams to register on-site. Should a team fail to register within the grace period, their slot will be made available to other players on the waiting list (pre-registered teams not included in the first 8 will be given priority)
* Teams may be registered on-site by the team captain ONLY. All members or their pilots must be present when their teams are called to battle. Incomplete teams will still be able to compete but they will be handicapped.
* All teams must present a used Php100 or greater LU top-up game load per member as a registration fee.
* Teams that competed on site of the event day will automatically receive prizes. The exact prizes will be announced soon.

B.Tournament Characters

* The Regional Blood Wars will be using pre-generated accounts for each match
* Each account will have two  characters, one for each class
* All accounts, characters, and items will be provided by GM’s.
* Members of each team are NOT ALLOWED to trade any items contained in each account. * Potions and other consumables could be traded with TEAM MEMBERS ONLY provided that the GM team allows it.

* Any team member of any team that has traded items to non-team members will be subject to punishment. Once proven, their personal accounts will be perma-banned along with the rest of his/her team mates. Their team will also be disqualified from the tournament and will not be allowed to join future Regional Blood War tournaments.
* At the start of the tournament, each team will be given accounts that they will use for the tournament. Each team member should choose one character class. The chosen class will then be used for the rest of the tournament and will not be subject to change.
Character load outs will be posted below. Each class will have the same amount of items and weapons.

Pre-generated characters:

The Regional Blood Wars will be using pre-generated accounts for each match
Each character class will have a set amount of stat points for allocation. These should be done at during each team’s first match and will not be changed during the tournament
Allocation will be FINAL. Players using the accounts will be solely responsible for their stat allocation.

Skills will be set at level 5 only. Only the Skills that are only available for a specific job class will be available.

All armors and weapons will have no modifiers (e.g. + to stats, % to critical etc.). They will have their base damage/defense and requirements only

Load out are as follows:
Half-Elves: (Ranger/ Scout)
Level 99
Stat points for allocation: 500
Skills: All Level 5 (according to 2nd class)
Equipment:

Armor: Enchanted Bedron set
Shield: N/A
Weapon: Airson’s Teardrops , David’s Woe
Accessories: Will be provided upon tournament briefing
Potions: 100pcs Lesser Healing/Mana Potions and 8 stacks of Beryl Bolt arrows
Elves: (Priest/Templar)
Level 99
Stat points for allocation: 500
Skills: All Level 5 (according to 2nd class)
Equipment:

Armor: Enchanted Bedron set
Shield: Enchanted Saint Shield of Edwin
Mace: Fenatti’s Ray
Staff: Valentino’s Honor
Accessories: Will be provided upon tournament briefing
Potions: 100pcs Lesser Healing/Mana Potions
Human: (Guardian/Defender)
Level 99
Stat points for allocation: 500
Skills: All Level 5 (according to 2nd class)
Equipment:

Armor: Enchanted Bedron set
Shield: Enchanted Saint Shield of Edwin
Dagger: Homer’s Will
Mace: Fenatti’s Ray
Sword: Meister’s Glory
Axe: Hegel’s Passion
Accessories: Will be provided upon tournament briefing
Potions: 100pcs Lesser Healing/Mana Potions
Dark Elves (Warlock/Wizard)
Level 99
Stat points for allocation: 500
Skills: All Level 5 (according to 2nd class)

Equipment:

Armor: Enchanted Bedron set
Shield: N/A
Staff: Valentino’s Honor
Accessories: Will be provided upon tournament briefing
Potions: 100pcs Lesser Healing/Mana Potions
Dekans: (Dragon Sage/Dragon Knights)
Level 99
Stat points for allocation: 500
Skills: All Level 5 (according to 2nd class)
Equipment:

Armor: Enchanted Bedron set
Shield: N/A
Zhen: Muitak’s Darkness
Accessories: Will be provided upon tournament briefing
Potions: 100pcs Lesser Healing/Mana Potions
Dhan (Avenger/Predator)
Level 99
Stat points for allocation: 500
Skills: All Level 5 (according to 2nd class)
Equipment:

Armor: Enchanted Bedron set
Shield: N/A
Katar: Mano’s Delusion
Dagger: Homer’s Will
Sword: Meister’s Glory
Accessories: Will be provided upon tournament briefing
Potions: 100pcs Lesser Healing/Mana Potions
Character Limitations:
Members of a particular team should belong to the same guild
Participating teams should have a maximum of 8 members
Only one class/job is allowed per team.
Example: 1 Templar and 1 Priest is allowed on the same team. However, 2 Templar’s or 2 Priests are not allowed. Same goes for other races and classes.

Guild Masters are allowed to join a particular team but they are not allowed to use Guild Skills.
2.  Battle Mechanics
The tournament will be held on the Akhma Server (or any other non-congested server)
Captains of each team will draw lots to determine their match number and the team they’re going to compete with.
Teams will be given 5 minutes to set-up their characters and check hardware.
After set-up, teams will be summoned to the GM Land (or any GM specified battlegrounds)
Each Team will be given a starting point/area before the fight.
The GM will announce on when they may start casting buffs.
The GM will start a countdown from 5. Match will start after the “GO!” signal
Tournament Rules:
Eliminations will be one round knockout
The Revenge Phase (semi-finals) and Finals will be best of 3 race to 2 wins
Each round will be  10 minutes long
No player will be allowed to leave or respawn (in case of death) in the tournament area at anytime. Otherwise, that character will be removed from the match.
A Team will score Death Points [DP] for every death, which may be reduced by a successful resurrection of a team mate. Scores will be computed as follows:
1 Death = 2 Death Points [DP]
1 Resurrection = -1 Death Points [DP]

The team with the least amount of Death Points [DP] will win that round.
Wipe out will be automatically count as 1 win [DP] will not be considered
In the event that a player disconnects, the match will continue. Disconnected player/s must reconnect as soon as possible.
Only if there are 5 or more players have been disconnected will the match be stopped.
After the elimination round, the tournament will enter the semi-final “Revenge Phase” of the tournament.
The Revenge Phase (semi finals):
The Revenge phase will proceed directly after the elimination round, and during the semi-final round.
This phase of the tournament gives the previously eliminated teams a chance to claim vengeance against the team that defeated them during the elimination round.
Defeated teams will have to face each other in order to gain a “Vengeance Option”. This will also be one round knockout matches.
Eliminated Teams could only claim vengeance with the team that defeated them.
Teams who have already entered the semi-final round will have to be beaten twice before they could be ousted from their current spot in the tournament. This will be best of 3, race to 2 matches.
If a team that claimed Vengeance managed to beat them twice, they will gain that team’s place in the tournament.
Teams that were beaten via Vengeance are considered out of the tournament.
Sample Revenge Scenario: Click to View Image

Based on the image above, we will follow the paths of Team 2 and Team 6. Both teams were defeated during the elimination round by teams 1 and 5. During the Revenge Phase, Both Teams will have to face the losers of the 2nd (Team3 vs. Team 4) and 4th match (Team 7 vs. Team 8). After winning those matches, Teams 2 and 6 have both gained a Vengeance Option. Using this option, they will get a rematch against the teams that defeated them during the elimination round (Team 1 and Team 5) should they choose to do so. After defeating their opponents in best of 3 race to 2 matches, they would have ousted Teams 1 and 5 and are now back at the tournament. They will now face Team 3 and Team 7 during the semi-finals. Teams 1 and 5 are now out of the tournament as well as teams 4 and 8 since they lost again during the Revenge Phase.

Integrity Rules:
1.There will be ZERO TOLERANCE for any bug abuse or 3PP usage by any member of any team

V.TOURNAMENT MECHANICS – REGIONAL ELIMINATIONS
Pre-requisites:

Teams will be using their own characters during the tournament proper
Battles will be held online with GM’s officiating every match
The characters will be ported to the Akhma server during each regional leg
Teams who have existing characters in Akhma will no longer be ported
Ported characters will be deleted at the end of every match.
Character Limitations:

Characters belonging to a team should be at least level 50
Members of a particular team should belong to the same guild
Participating teams should have a maximum of 8 members
Only one class/job is allowed per team.
Example: 1 Templar and 1 Priest are allowed on the same team. However, 2 Templar’s or 2 Priests are not allowed. Same goes for other races and classes.

Guild Masters are allowed to join a particular team but they are not allowed to use Guild Skills
Item Limitations:

Guild Stones are not allowed to be used as well as guild skills
Teams are allowed to have 5 resurrection scrolls only for the WHOLE team. This item could be distributed to other members or to one member only according to the team’s discretion.
Champion’s armor is not allowed. Teams with champion’s armor equipped should remove the said item and should not use it until the end of the tournament.
Mounts are not allowed.
Fashion and other accessories are allowed. Characters using these items are responsible for ensuring that the durations of the said item will last for the remainder of the tournament.
Skill enhancement stones are allowed. Skills could be up to Level 7. Characters using these items are responsible for ensuring that the durations of the said item will last for the remainder of the tournament.
Stat enhancing items are allowed.  Characters using these items are responsible for ensuring that the durations of the said item will last for the remainder of the tournament.
Potions used should be provided by the teams. GM’s will allow the restocking of normal potions such as Healing and Mana Potions. Potions that could not be bought in the sundries should be accumulated before the actual character porting.
Participants are forbidden to forge and/or refine any item during the tournament. Any forge/refine procedures should be done before the actual character porting.
Job change stones are not allowed. Character jobs/classes should be determined during the actual character porting. Job changing is not allowed during any part of the tournament.
Skill and Stat reset stones are not allowed during the tournament. Point’s allocations should be done before the actual character porting. And is not allowed during the tournament.
Character Porting
Check schedule for dates of line-up submission (previous line-up regional’s winners may be changed) and character copying.
No exceptions will be given to those who do not have the proper equipment/characters before this deadline.
Whatever the status of your character upon character copying shall remain and be used during the tourney. NO CLASS CHANGES ALLOWED.
Only the character, and his personal inventory (”5bags”) including the money on his character will be copied. Any items in storage will not be copied.
The same tournament rules and mechanics will apply. The Revenge phase will not be used and is not applicable for this part of the tournament.
The Top Blood War Regionals Grand Champion will battle it out against the TSB Scoring Champion for the Rohan Blood Wars 2009 Champion Title.
BATTLE MECHANICS

The tournament will be held in Server
Teams will be given 5 minutes to set-up their characters and check hardware.
After set-up, teams will be summoned to the GM Land or any GM specified battlegrounds.
Each Team will be given a starting point/area before the fight.
The GM will announce on when they may start casting buffs.
The GM will start a countdown from 5. Match will start after he says “GO!”
Player Responsibilities

Players must follow the rules interpretations and guidelines for play set forth by the Rohan Blood Wars Tournament Committee, the Tournament Director, the head judge, and other tournament officials.
Players are expected to behave in a respectful and sporting manner at all times.
Players who argue with or fail to follow the instructions of the Tournament Director, head judge or other tournament officials are subject to the appropriate penalties as dictated by the severity of the case.
Level Up! And/or officials of the Rohan Blood Wars Tournament Committee shall reserve the right to suspend or ban a player or guild without prior notice for any reason deemed necessary.
The decision of the Referees, Game Masters, and tournament officials ARE FINAL.
Level Up! Has the right to change/delete portions/expound/clarify/interpret tournament rules depending on circumstances as they see fit for a fair and balanced tournament environment
Tournament Integrity Rules

There will be ZERO TOLERANCE for any bug abuse or 3PP usage by any member of any team
illegally acquired items will automatically be screened upon character copying. Any character that holds an illegally acquired item for any reason will cause the deletion of that item both on the and of the main server.
Further investigation will then be pursued on the characters holding said items.
For these reasons, borrowing of items are allowed, but at your own risk. Ignorance is not an excuse. Make sure the items you hold are legitimate. No excuses will be entertained.
VI.Tournament Tree : Click here to view Image
VII. PRIZE
Regional Winners:

To be announced
Regionals Champion:

To be announced
Regionals 1st Placer:

To be announced
Rohan Regional Blood Wars Champion:

To be announced
VIII. CONTACT or HELP
You may direct our attention to any matter concerning the tournament via e-mail: krieger@levelupgames.ph
Additionally, you may call our Community Team at (632) 751-9600 local 214 for any other inquiries regarding the tournament.

*Tournament mechanics are subject to changes without prior notice. Updates or changes will be highlighted.

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